Project: Bubble Witch Saga 3
Levels 1–5 UX Copy Audit

Role: UX Copy

King

Scope: Onboarding experience

A magical bubble shooting game from the makers of Candy Crush Saga. 2M+ downloads

*This is a case study from a test task given during the interview process. I made it to the final round of the interview and was given a lot of praise for my work and attention to detail on this task. While in the end I didn't get the job due to visa issues,  I am proud to showcase my work and process.*

Bubble Witch Saga 3 is a widely-downloaded mobile game with millions of players. The first levels need to teach mechanics, motivate progress, and encourage sign-ups, all without confusing or frustrating the user.

Initial problem:

Players dropped off early due to confusing tutorials.

Terminology was inconsistent, causing hesitation in decision making.

Error messages blocked progress without recovery options.

Rewards were abstract and didn’t clearly motivate users.

about the project

The Problem

Issues

1. Tutorial Text - Piled mechanics too face without context. 
Impact ---> Users drop off before finishing learning the game


2. Terminology - Varied terms for the same concept (power bubble, special bubbles, booster)
Impact ---> Cognitive friction & slower comprehension.


3. Error Messaging - No connection! Got it!
Impact ---> Users exit and don't understand their next step.


4. Reward Text - Generic positive feedback ("You found 3 new medals!")
Impact ---> No drive to continue or understand purpose







About the project

 Goals & Success Criteria

About the project

  • Completion rate of initial tutorial levels

Key Success Indicator:


  • Make the onboarding experience clear, motivating, and friction-free from Levels 1-5.

Primary Goal:

Role & Process

What I Did & Key Decisions

1) Progressive onboarding

Before: All mechanics were introduced at once
After: One mechanic per level
Result: Users could focus and internalize each interaction before moving on.

2) Standardized terminology

Before: Multiple names for the same tool/feature
After: One consistent term (“Booster”) with a concise tooltip
Result: Reduced hesitation and improved decision speed.

3) Actionable error copy

Before: “No connection! Got it!”
After: “You’re offline, reconnect now to save progress and rewards.”
Result: Emphasized benefit and reduced exit.

4)  Motivational reward language
Before: Neutral feedback "
After: Forward-looking, goal-oriented text. “Nice work! You earned 3 Medals. Keep going to unlock new adventures!”
Result: Ties reward to future value, not just acknowledgement.


About the project

 I personally took the lead on:

  • Full UX audit of Levels 1-5 copy
  • Mapping friction points in the user journey 
  • Writing new copy for tutorial prompts, tooltips, errors, and rewards
  • Systematizing terminology 

Outcome & Learnings

About the project

  • UX writing plays a massive role  in removing friction just as much as interface design
  • Terminology consistency is not an aesthetic and is necessary for users' cognitive functioning. 
  • Motivational framing changes behavior without UI redesign

Learnings:

 Outcomes:
N/A

"Ryen got to work. She noticed details

that we all missed.”

- Leandro, King

Let’s Build Something Clearer

Let me help your products messaging 

connect, guide, and clarify.

If you want copy that not only clarifies flows and enhances engagement, but also tells your story, strengthens your voice, and elevates the user experience, let’s create something together.